A
INFO
| Birthday | October 21 |
| Height | 155cm |
| Alignment | Love |
| Tendency | Umbra |
| Birthplace | Eastside |
| Ability | Blazesaber |
| Case | "Garden" Assassinations Case |
STATS (LV1 → 90)
Materials
Initial Attribute
A Sinner adept at dealing Magic Damage. Ultimate can deal Core Damage.
Mania Intensify
Core Breakthrough
Core Damage dealt by Ultimate increases by 1 point.
GUIDE
Guide text not added yet.
General
▾ Ability Summary
The subject can form a flame blade in her palm or line the weapon she's holding with fire and extend the blade. The flames possess all the characteristics of ordinary fire and can continue burning with blood as fuel upon contact with wounds.
▾ Awakening Signs
While searching for her mother, she accidentally uncovered a conspiracy by the mastermind. She followed the suspect to the Rust and witnessed another victim become part of the broken wall. As the subject was infected by the Rust's highly concentrated Mania and under extreme anger, panic, and grief, her special power awakened.
▾ Corruption State
With a lighter degree of corruption, her body shows no physical signs of mutation. Though mostly sane, she's impulsive and exceedingly stubborn in nature. It's believed that she is still under the influence of Mania.
▾ Criminal Record
Trained by the Garden, she was tasked with assassinating the president of the Future Charity Foundation during an operation targeting Paradeisos officials. After being captured and incarcerated by the Eastside Public Security Bureau, she collaborated and executed escape attempts with other Sinners, causing social unrest with a detrimental impact. Immediate detention and interrogation is recommended.
▾ Criminal Record 2
Interrogation and testimonies from other Sinners reveal that after losing both parents, the subject joined the Garden seeking a chance for vengeance. She was briefly trained and participated in only a few missions. Most of her aggressive actions are a response to her protective urge. Since her detention, she's been comforted by the stable living environment, companions, and Chief's promise. Her mind has gradually stabilized, and she has rediscovered her passion for life.
Arrest Record
▾ Arrest Record 1
She was suspected to be hiding in Syndicate with the remnants of the Garden and her Mentor, but the Bureau did not detect her presence during the arrest of the Garden's remnants. A few days after the detention, she planned and executed an assassination attempt on Chief alone, which failed and resulted in her capture by the Bureau.
▾ Arrest Record 2
The subject's father was a member of the FAC, and her mother worked at a publishing house before marriage. After her father died on a mission in N.F. 103, her mother gave up all her benefits and moved to the outskirts of Eastside to raise the subject alone. Despite their impoverished life, the subject continued to receive a normal education and engage in social activities.
▾ Arrest Record 3
After failing to file for her mother's disappearance in N.F. 111, the subject attempted to investigate on her own and accidentally discovered that her mother was killed for persistently seeking the truth about her father's death. Her power awakened by the shock, she vowed to seek vengeance and disappeared at the end of N.F. 111. The subject admits to have joined the Garden to prepare herself for her revenge.
▾ Arrest Record 4
After completing her revenge, she saw protecting the Garden as her new purpose and helped the severely injured Garden's Mentor and the group's remnants relocate to their hideout in Syndicate. She continued to sharpen her skills at the same time, gradually becoming independent. However, she remains deeply concerned about her Mentor's health and constantly worries about lacking the strength to protect her family.
Serving Term
▾ Serving Term 1
The subject has always kept her journaling habit inherited from her mother. Whenever possible, she spends over an hour writing and drawing in her journal daily. She also uses ginkgo leaves to make handicrafts like roses. Since the materials and easy to obtain and the products are delightful, many Sinners have asked her for lessons.
▾ Serving Term 2
She loves wandering the streets and visiting shops, especially bakeries, boutiques, and arcades with claw machines. She knows all about the locations, styles, and price ranges of these stores. Whenever she gets a chance during any mission in Eastside, she makes sure to drop by these places and bring back gifts for the other Sinners, especially the members of the Garden.
▾ Serving Term 3
After losing her parents, she's been consumed by vengeance, often disguising herself with an aggressive façade and believing herself unpopular. However, following incidents like giving up a limited edition doll to Mess and helping design decorative laces for Lynn's helmet, her sincerity and kindness have become an open secret among Sinners of her age.
▾ Serving Term 4
She gifted Chief a thick limited edition journal and suggested Chief too should jot down three happy moments each day for memories and mood regulation. She even lent some of her own journals to Chief for inspiration.
Emotion Check
▾ Emotion Check 1
[Thistle finds an injured stray kitten in the Bureau's sports ground.]
Thistle: Look at all this blood. Chief, can we help it?
Chief: ......
• Prompt: Sure. I'll leave it to you then?
• Thistle: You can find no one better for this job. Taking care of stray cats and dogs is my specialty... Ahem, I just wanted to give that a try.
• Thistle: 😉
• Prompt: Leave it to the medical staff.
• Thistle: I'll apply to visit it every day... It's not what you think. I, I just wanted to make sure it's not dead...
• Thistle: 😖
▾ Emotion Check 2
[Thistle frantically closes the journal she's writing in.]
Thistle: How long have you been standing there? Why are you looking at me like that? Don't come any closer! I'm just... journaling!
Chief: ......
• Prompt: Hmm... I think I caught a glimpse of a collage of my picture.
• Thistle: Impossible. You must be seeing things!
• Thistle: 😖
• Prompt: I'm just a bit curious about what you're writing.
• Thistle: Hmph, I only write about the things I treasure the most. I won't show it to just anyone.
• Thistle: 😫
Supervision Event
▾ Supervision Event 1
⚠ Good Samaritan
The Bureau has voted for the winner of the annual Good Samaritan Award.
System Notifications: In the Bureau's annual Good Samaritan Award, Thistle wins by a wide margin. Deeds she's awarded for: Helping the cafeteria lady pick up oranges from the floor, returning lost coins to the staff... She's done many good deeds without telling anyone.
• Prompt: Congratulations
▾ Supervision Event 2
⚠ Harmless Bickering
Thistle and Horo have an argument.
System Notifications: Thistle and Horo are having a heated debate over whether the Garden or the Legion is more formidable.
• Prompt: Calm them down
▾ Supervision Event 3
⚠ Lost Item
You seem to know who the owner of this item is.
System Notifications: There's a new lost item notice about a beautiful journal sticker. You have some idea who the owner is.
• Prompt: Notify Thistle
▾ Supervision Event 4
⚠⚠ Roadblock
Thistle won't allow you to take this path.
System Notifications: You're passing through the corridor of an unused facility when Thistle blocks your way.
Thistle: You can't go through here. Take another route.
• Prompt: Why?
Chief: Toll-collecting is forbidden within the Bureau.
Thistle: Anyway, you're not allowed to pass right now.
System Notifications: You hear a faint roar, like one coming from a provoked animal.
• Prompt: Peek around
Thistle: Hey, watch it!
System Notifications: You see an injured puppy around the corner. Panicking, it's baring its teeth and growling at you.
Chief: Where did this puppy come from?
Thistle: I don't know, I found it here. It could be someone's pet, or maybe a stray dog that sneaked in.
Thistle: It's a bit stressed because of its injury. I thought I'd give it some space to calm down before taking it back for treatment.
Thistle: I told you not to come over! You scared it again!
• Prompt: Step back
System Notifications: The puppy seems to only like Thistle.
Thistle: Hey, that one over there could be annoying... I mean, only sometimes. But don't worry, Chief won't hurt you.
Chief: ...
▾ Supervision Event 5
⚠⚠ The Defiant One
It appears there's been a conflict between Thistle and the staff.
System Notifications: As you pass by the Recreation Area, you happen to see Thistle suddenly stopping a staff member, and the atmosphere seems a bit tense.
• Prompt: Go near and watch
Thistle: Hey! Stop, I'm talking to you.
Staff Member: What is it?
Thistle: I've heard about you. You're the new guy who just arrived, acting all high and mighty.
Staff Member: W-what do you want?
Thistle: Don't change the subject. You're the one who won ten times in a row at the claw machine, right?
Thistle: Pretty impressive, huh!
Thistle: Dare to play three games against me to see who's better?
Staff Member: Oh... So that's what this is about. Sure, why not?
Thistle: Oh, Chief, you're here too. Wanna join us for our claw-off?
Chief: Maybe next time. Have fun.
▾ Supervision Event 6
⚠⚠⚠ Reason for Visiting
It's said that Thistle has made a cozy living space for herself.
System Notifications: You often get requests to visit Thistle's room. You want to find out more about the situation.
System Notifications: Supervision System: Sinner Thistle's current location detected: detention area.
• Prompt: Go there
Thistle: Why are you here... What are you looking at?! Haven't you seen someone tidying up their room before?
Chief: Just to see how you're doing. Also, to find out why everyone's flocking to your place.
Chief: Oh? Your room seems a bit different from the others'.
Thistle: Hmph! Of course, I put effort into making my room as cozy as possible. I even went to Garofano for advice. I'm most proud of this DIY couch. It's especially comfortable!
Thistle: It's comfier than any couch in the Bureau!
• Prompt: Look curiously
Thistle: Don't believe me?! Try it for yourself.
• Prompt: Sit down
• System Notifications: You try sitting on the couch while chatting with Thistle.
• System Notifications: It's indeed comfortable. Having stayed up all night, you feel your eyelids get heavy.
• System Notifications: ...
• System Notifications: Until Thistle laughs triumphantly, startling you awake from your drowsiness.
• Thistle: Everyone comes here for this comfortable couch.
• Chief: Its comfort is sure relaxing... Mind redoing the couches in the hypnosis room too?
• Thistle: Hmph, like I have time for that!
• Prompt: Decline
• Chief: I can tell you cherish every day of your life.
• Chief: I'm sure this couch is very comfortable. It feels soft to the touch and rebounds quickly.
• Chief: I may get too comfortable I'll fall asleep the moment I sit down...
• Chief: But I have work later. I'll definitely try it next time.
Flavor Text
▾ Base Outfit
A spicy split skirt with a cool jacket. The outfit makes it easier for her to fight instantly, in addition to making her appear uninviting.
▾ Phase-Up
In the name of the Garden, I swear upon the flame in my palm, I shall not allow you to cross this line!
Voice Lines
Реплики пока не добавлены.
Lore
Awakening Signs
While searching for her mother, she accidentally uncovered a conspiracy by the mastermind. She followed the suspect to the Rust and witnessed another victim become part of the broken wall. As the subject was infected by the Rust's highly concentrated Mania and under extreme anger, panic, and grief, her special power awakened.
Corruption State
With a lighter degree of corruption, her body shows no physical signs of mutation. Though mostly sane, she's impulsive and exceedingly stubborn in nature. It's believed that she is still under the influence of Mania.
Arrest Records
She was suspected to be hiding in Syndicate with the remnants of the Garden and her Mentor, but the Bureau did not detect her presence during the arrest of the Garden's remnants. A few days after the detention, she planned and executed an assassination attempt on Chief alone, which failed and resulted in her capture by the Bureau.
The subject's father was a member of the FAC, and her mother worked at a publishing house before marriage. After her father died on a mission in N.F. 103, her mother gave up all her benefits and moved to the outskirts of Eastside to raise the subject alone. Despite their impoverished life, the subject continued to receive a normal education and engage in social activities.
After failing to file for her mother's disappearance in N.F. 111, the subject attempted to investigate on her own and accidentally discovered that her mother was killed for persistently seeking the truth about her father's death. Her power awakened by the shock, she vowed to seek vengeance and disappeared at the end of N.F. 111. The subject admits to have joined the Garden to prepare herself for her revenge.
After completing her revenge, she saw protecting the Garden as her new purpose and helped the severely injured Garden's Mentor and the group's remnants relocate to their hideout in Syndicate. She continued to sharpen her skills at the same time, gradually becoming independent. However, she remains deeply concerned about her Mentor's health and constantly worries about lacking the strength to protect her family.
Performance
The subject has always kept her journaling habit inherited from her mother. Whenever possible, she spends over an hour writing and drawing in her journal daily. She also uses ginkgo leaves to make handicrafts like roses. Since the materials are easy to obtain and the products are delightful, many Sinners have asked her for lessons.
She loves wandering the streets and visiting shops, especially bakeries, boutiques, and arcades with claw machines. She knows all about the locations, styles, and price ranges of these stores. Whenever she gets a chance during any mission in Eastside, she makes sure to drop by these places and bring back gifts for the other Sinners, especially the members of the Garden.
After losing her parents, she's been consumed by vengeance, often disguising herself with an aggressive façade and believing herself unpopular. However, following incidents like giving up a limited edition doll to Mess and helping design decorative laces for Lynn's helmet, her sincerity and kindness have become an open secret among Sinners of her age.
She gifted Chief a thick limited edition journal and suggested Chief too should jot down three happy moments each day for memories and mood regulation. She even lent some of her own journals to Chief for inspiration.