EN RU

Lysandra

MBCC-S-369
A
A.S. TechSummons SupportCore DMG Attack Speed SupportHealing SupportSkill DMGMagic DMG

INFO

BirthdaySeptember 13
Height167cm
AlignmentViolence
TendencyFury
BirthplaceWhiteSands
AbilityArmor Reforge
CaseSerial Artifact Thefts

STATS (LV1 → 90)

❤️Health1221 → 5066
⚔️Attack142 → 589
🛡️Defense111 → 459
🔮Magic Resistance110 → 455
⚡Attack Speed0.86 → 0.86
Block1 → 1

Materials

Initial Attribute

A Sinner adept at support. Attack increases by 5%.

Mania Intensify

Reforge

Core Damage dealt by Ultimate increases by 1 point.

GUIDE

Guide text not added yet.

CRIMEBRAND SETS

Heartache + Corridor Echo
Heartache Heartache Corridor Echo
Pyral Rebirth + Immolation Ignition
Pyral Rebirth Immolation Ignition Pyral Rebirth
Nomad
Nomad Nomad Nomad
Bloodbound Oath
Bloodbound Oath Bloodbound Oath Bloodbound Oath
Tank set
Fury Creed Of Bulwark Rift Palace
NAME TRANSLATIONS
ENLysandra
CN黎莎洛 Líshāluò
JPリサロ
KR리산드라

General

▾ Ability Summary

She can enhance both her own and others' weapons, increasing their power and durability. Additionally, weapons enhanced by her manifest special properties.

▾ Awakening Signs

She once served as a scout for a bandit gang and frequently ventured into tombs. She became infected with residual Mania within the ruins and awakened her abilities.

▾ Corruption State

She displays mild corruption with no physical abnormalities. She remains lucid most of the time.

▾ Criminal Record

A tomb raider who primarily operates in the WhiteSands region, frequenting caves and burial chambers in the area.
Investigation units have discovered Mania-contaminated artifacts circulating in the market. All such items have been found to be linked to the subject. The subject is suspected of spreading Mania and causing significant harm to society. Detention and supervision are thus recommended.

▾ Criminal Record 2

Investigation confirms that the subject began her illegal activities after being coerced into theft as a child. She has no attachment to her past and does not intend to go back to that life since entering the Bureau. She has adapted well to the Bureau's rules, keeps a healthy daily routine, and has shown significant improvement in her social abilities.

Arrest Record

▾ Arrest Record 1

She encountered MBCC operatives by accident while exploring a tomb alone in WhiteSands. Her identity as a Sinner was exposed, leading to her immediate arrest.

▾ Arrest Record 2

She was born on the outskirts of DisCity. As an orphan, she was taken in by a bandit gang and forced to enter tombs as an expendable scout from an early age. During this period, she was repeatedly betrayed by her playmates, gradually losing her ability to trust others.

▾ Arrest Record 3

Her special power awakened during an operation, after which all members of her bandit gang disappeared. This incident is suspected to be linked to the subject. Ever since then, she began living and traveling in WhiteSands alone. Although she occasionally assembled teams for tomb explorations, her lack of trust in others prevented her from having any fixed crews.

▾ Arrest Record 4

Due to her past experiences and prolonged isolation from society, she is emotionally detached and extremely rational. She is unable to comprehend others' emotions, beliefs, or faiths. She harbors intense distrust toward others, accompanied by a strong need for control and extreme aversion to accidents and variable factors.

Serving Term

▾ Serving Term 1

She is passionate about extreme sports. The regular exercise equipment at the Bureau fails to satisfy her adrenaline addiction. Following her request, the logistics staff have installed rock climbing and small parkour facilities in the exercise area for her use.

▾ Serving Term 2

Her interest in repairing and modifying mechanical devices has led to friendships with certain Sinners such as Summer and Eureka. Their group frequently gathers to tamper with facilities within the Bureau, occasionally causing damage. They have been reprimanded and forbidden from making further *enhancement* to public facilities.

▾ Serving Term 3

She rarely initiates interactions with others at the Bureau, and consequently seldom enters into conflicts. However, tensions may arise when she works with Sinners who hold strong beliefs or display more capricious thinking patterns. The subject's poor communication skills occasionally cause these tensions to escalate.

▾ Serving Term 4

After living at the Bureau for some time, she has inevitably engaged in numerous interactions with other Sinners. During this process, she frequently has trouble communicating with them and often turns to Chief for assistance. Although she struggles to express her true thoughts, Chief always seems able to understand her intentions and express them on her behalf.

Emotion Check

▾ Emotion Check 1

[Lysandra seems to have something to discuss with you.]

Lysandra: Chief, why are you giving me this toolkit out of nowhere? Need me to do some underground work for you?

• Prompt: It's a gift. I thought you might find it useful.
• Lysandra: A gift? You mean I can just take it without owing you anything?... Okay then, I suppose I should say, thank you?
• Lysandra: 😖😖😖

• Prompt: This toolkit has been sitting unused for a while. I thought you'd make better use of it.
• Lysandra: I could definitely use it, but are you sure you don't want something in exchange?
• Lysandra: 😐😐😐

▾ Emotion Check 2

[Lysandra has applied to help in the kitchen for a day.]

Lysandra: Chief, have you noticed any improvement in the texture of the dishes since I refined my cutting techniques?

• Prompt: It tastes better now.
• Lysandra: It seems my skills have their uses in the kitchen as well.
• Lysandra: 😏

• Prompt: Did you cook it yourself?
• Lysandra: I didn't actually cook. I just imbued the kitchen knives with master-level cutting attributes.
• Lysandra: 😏

Supervision Event

▾ Supervision Event 1

⚠ Tomb Raider
Suspicious items are circulating in large quantities on the black market.

System Notifications: Recent investigation has confirmed that the suspicious items circulating in large quantities on the black market are all relics from tombs.

• Prompt: Summon Lysandra
System Notifications: You reprimanded Lysandra and strictly forbade her from repeating the offense.

▾ Supervision Event 2

⚠ Under Construction
The birth of new inventions is always heralded by explosions.

System Notifications: Some Sinners have reported that the Training Room door has been deliberately damaged.

• Prompt: Go and take a look
System Notifications: While testing a new locking mechanism, Eureka accidentally locked herself inside the room. When Lysandra failed to pick the lock, she improvised explosives using nearby materials and blew the door open.

▾ Supervision Event 3

⚠ Peak Test Path
Lysandra has sent you a request.

System Notifications: Lysandra would like to install rock climbing equipment in the Outdoor Activity Area.

• Prompt: Approve

▾ Supervision Event 4

⚠⚠ WhiteSands Roulette
The rules of WhiteSands Roulette are rather unusual.

System Notifications: As you pass by the Recreation Room, you overhear Lysandra and Roulecca talking.

• Prompt: Approach curiously
Roulecca: So now you understand the rules of roulette?

Roulecca: Hehe, then let's get started. Since it's your first time, I'll be nice and give you an advantage. You can go first.

System Notifications: Roulecca hands the revolver to Lysandra.

System Notifications: You aren't concerned, as the Bureau only permits Roulecca to use a toy gun loaded with rubber bullets.

Lysandra: So I just need to fire the gun, and if the bullet doesn't hit me, I win?

System Notifications: No sooner had she finished speaking than she aimed the gun directly at Roulecca and fired several shots in rapid succession.

System Notifications: The revolver emitted a soft click. Lysandra turned the barrel and fired the final shot at the wall.

System Notifications: The smirk on Roulecca's face freezes. Both you and Roulecca stare in disbelief at the bullet now lying on the floor.

Roulecca: Hey! What are you doing?!

Lysandra: I did exactly what you told me to do.

Roulecca: I never said that! You're cheating!

• Prompt: Restrain Roulecca as she lunges forward
Lysandra: Didn't you say to accept the outcome of a bet?

Roulecca: That wasn't even Russian roulette! Did you understand the rules at all?!

Lysandra: I never trust rules set by others anyway.

Lysandra: See? Luck alone won't get you very far.

System Notifications: Roulecca stares at the bullet on the ground, her nose making sniffling sounds.

Lysandra: ...Alright, don't cry. I admit defeat.

Roulecca: I'm not crying!

System Notifications: Lysandra awkwardly fiddles with the gun. She keeps glancing at you, her eyes betraying a hint of guilt.

• Prompt: Find something to comfort Roulecca
System Notifications: Catching Lysandra's silent plea for help, you quickly rummage through your coat pocket and find an uneaten dessert from lunch. You offer it to Roulecca.

System Notifications: Roulecca takes it with a pout, then triumphantly waves it at Lysandra before skipping away with childish glee.

Lysandra: I'm really not equipped to handle this kind of situation. Thanks, you're quite good with children.

Chief: No problem. Though your child-handling skills could use some work.

Lysandra: I wasn't trying to pacify anyone. I only engaged with her out of curiosity.

▾ Supervision Event 5

⚠⚠ Nocturnal Animal
Lysandra never turns on the lights in her room.

System Notifications: Supervision System:
The lights in the room of Sinner Lysandra have been detected off for 72 hours. Go and take a look?

• Prompt: Yes
System Notifications: You enter Lysandra's room. It is pitch-black inside.

• Prompt: Look around
System Notifications: You barely take a step before feeling a grip tighten around your neck. In an instant, you're thrown to the ground.

Lysandra: What are you sneaking around for in my room?

Chief: Cough... cough cough... I noticed you haven't turned on your lights for days, so I came to check if you're alright.

Lysandra: I don't like using lights. Darkness helps me think clearly.

Chief: Is it because you're used to tombs? If these electric lights are too harsh, they could be replaced with something softer.

Chief: We should still have some light. It's so dark in here, I can't even see your face.

Lysandra: You want to see my face? That's easy enough, I have light.

Chief: Yes?

System Notifications: The moment she finishes speaking, a blinding white light flashes in front of you. You immediately shield your eyes.

System Notifications: After a few seconds, you manage to squint your eyes open. Lysandra is pointing a high-powered flashlight at her own face, staring at you with a ghostly pale complexion.

Chief: What the—!

Lysandra: Clear enough for you now?

Chief: Crystal clear. Though the brightness is making my eyes water.

Lysandra: That's easy to fix too. I have medicine. Wait here.

System Notifications: Lysandra turns off the flashlight at your suggestion. In the darkness, you hear the rustling sounds of her rummaging through her belongings.

Chief: What kind of medicine do you have?

Lysandra: A Fraser folk remedy. Made from dried sandworms ground into powder. Works much better than anything from your DisCity.

Chief: ...Thanks! My eyes suddenly don't hurt anymore!

▾ Supervision Event 6

⚠⚠⚠ Wasted Eloquence
You attempted to explain the artistry of language to Lysandra.

System Notifications: As you pass through the Outdoor Activity Area, you notice Lysandra standing in the center, gazing thoughtfully at the simulated night sky.

• Prompt: Go and try to talk to her
Chief: It's a beautiful sky of stars, isn't it?

Lysandra: Your simulation is wrong. Scorpio and Orion can't appear in the sky at the same time.

Chief: You know astronomy?

Lysandra: It's one of the essential skills for wilderness survival.

Lysandra: Aren't you going to report this error?

Chief: I already talked to the staff about it. They said such errors don't matter since people just use it as a place to channel their feelings of longing.

Chief: Maybe it's because I went in the evening and they were just eager to clock out...

Lysandra: What do you mean by "a place to channel feelings of longing"?

Chief: It means people use the scenery to reminisce about people or things that are important to them.

Chief: For example, Hypatia has loved observing the night sky since she was little, so when she sees this, it reminds her of her days at home.

Lysandra: Why? Did her house not have a roof?

Chief: ...

• Prompt: Encourage her to see things differently
• Chief: Let me give you another example. You've always lived in WhiteSands where all you can see is desert, but this place is different.
• Chief: If someday you saw sand again after a long time away, wouldn't you feel nostalgic for your days in WhiteSands?
• Lysandra: There's nothing about that place I'd feel nostalgic for.
• Chief: ...I'm sorry, that was insensitive of me.
• Lysandra: But I did think of some things that matter to me.
• Chief: Oh? What are they?
• Lysandra: Sand, tombs, money.
• Chief: ...If those are the things that matter most to you, that's perfectly fine.

• Prompt: Ask for her suggestion
• Chief: So in your opinion, what would be the best way to comfort a homesick Sinner?
• Lysandra: If Hypatia is homesick, why don't you just simulate her home and family?
• Chief: Wouldn't that be a bit creepy? Walking in to find fake people just staring at you.
• Lysandra: Is it? When I explored tombs, I routinely walked in to find non-living things staring back at me.
• Lysandra: Hmm, come to think of it, I do miss those days sometimes.
• Chief: I'm not quite sure how our conversation ended up here... but this is exactly what I meant by association of ideas.

Flavor Text

▾ Base Outfit

Sturdy yet lightweight workwear, designed to handle various types of terrain.

▾ Phase-Up

I don't care whether the coin lands heads or tails. I just want to be the one who tosses it.

Voice Lines

Реплики пока не добавлены.

Lore

Awakening Signs

She once served as a scout for a bandit gang and frequently ventured into tombs. She became infected with residual Mania within the ruins and awakened her abilities.

Corruption State

She displays mild corruption with no physical abnormalities. She remains lucid most of the time.

Arrest Records

She encountered MBCC operatives by accident while exploring a tomb alone in WhiteSands. Her identity as a Sinner was exposed, leading to her immediate arrest.

She was born on the outskirts of DisCity. As an orphan, she was taken in by a bandit gang and forced to enter tombs as an expendable scout from an early age. During this period, she was repeatedly betrayed by her playmates, gradually losing her ability to trust others.

Her special power awakened during an operation, after which all members of her bandit gang disappeared. This incident is suspected to be linked to the subject. Ever since then, she began living and traveling in WhiteSands alone. Although she occasionally assembled teams for tomb explorations, her lack of trust in others prevented her from having any fixed crews.

Due to her past experiences and prolonged isolation from society, she is emotionally detached and extremely rational. She is unable to comprehend others' emotions, beliefs, or faiths. She harbors intense distrust toward others, accompanied by a strong need for control and extreme aversion to accidents and variable factors.

Performance

She is passionate about extreme sports. The regular exercise equipment at the Bureau fails to satisfy her adrenaline addiction. Following her request, the logistics staff have installed rock climbing and small parkour facilities in the exercise area for her use.

Her interest in repairing and modifying mechanical devices has led to friendships with certain Sinners such as Summer and Eureka. Their group frequently gathers to tamper with facilities within the Bureau, occasionally causing damage. They have been reprimanded and forbidden from making further *enhancement* to public facilities.

She rarely initiates interactions with others at the Bureau, and consequently seldom enters into conflicts. However, tensions may arise when she works with Sinners who hold strong beliefs or display more capricious thinking patterns. The subject's poor communication skills occasionally cause these tensions to escalate.

After living at the Bureau for some time, she has inevitably engaged in numerous interactions with other Sinners. During this process, she frequently has trouble communicating with them and often turns to Chief for assistance. Although she struggles to express her true thoughts, Chief always seems able to understand her intentions and express them on her behalf.

Ability Tags