A
INFO
| Birthday | November 1 |
| Height | 162cm |
| Alignment | Famine |
| Tendency | Fury |
| Birthplace | Tuco |
| Ability | Shadow Blitz |
| Case | WhiteSands Merchant Disappearances |
STATS (LV1 → 90)
Materials
Initial Attribute
A Sinner adept at defense. Damage taken is reduced by 15%. When entering battle, Mira enters the [Taunt] state.
[Taunt]: Becomes the prioritized target for skills.
Mania Intensify
Conquer The Enemy
Deals 10% more damage, and another 10% more against enemies with broken cores.
General
▾ Ability Summary
When her special power is activated, the subject's strength, reflexes, attack speed, and attack frequency are greatly enhanced. Her weapon is a pair of elegant custom brass knuckles she wears constantly, disguised as jewelry.
▾ Awakening Signs
When the subject was young, her family fell victim to desert bandits' robbery. While trapped at the bandits' hideout, she managed to escape with her parents' help. During the escape, the subject collapsed from exhaustion, and in her dying moments, she awakened her ability and survived narrowly.
▾ Corruption State
Her corruption level is mild, with no visible physical abnormalities. Her mental state remains stable most of the time.
▾ Criminal Record
The subject is a resident of the WhiteSands town of Tuco and runs a motel that serves traveling merchants and caravans. While her motel appears to be a normal operating business, it has been linked to multiple merchant disappearances in WhiteSands. Immediate intervention and detention of the subject are recommended.
▾ Criminal Record 2
The harsh desert environment and limited resources meant the subject's "cons" were often more of a means of survival than an intended crime. While she prioritizes her interests, she still abides by her own moral compass. Under Chief's supervision, the subject now lives in harmony with other Sinners and staff at the MBCC, strictly adhering to the Bureau's regulations so far.
Arrest Record
▾ Arrest Record 1
During the investigation into a Hypercube smuggling case, Chief came to Tuco while tracing suspects and met the motel owner Mira, who is the subject in question.
▾ Arrest Record 2
The subject's motel operates as both a diner and a tavern, and the only rule there is that no fighting is allowed within her territory.
Despite her youth, she handles matters with remarkable thoroughness, effortlessly managing various emergencies. Such competence is one reason why visitors lower their guard.
▾ Arrest Record 3
When the subject was young, her parents attempted to smuggle their whole family into DisCity to escape the desert bandits, but were deceived by a bandit gang and lured to their hideout to be robbed. The subject escaped with her parents' help and returned to Tuco.
Later, she led the townspeople to rescue her parents from the bandits' hideout, only to find the gang had fled. Having missed prompt medical attention, her severely injured parents eventually fell into a vegetative state.
▾ Arrest Record 4
After the incident with her parents, the subject renovated her family motel, adding secret passages and traps. She began collaborating with the townspeople to tackle the trouble-seeking bandits, meanwhile getting ready for her own revenge.
Two years later, when the bandit gang that had injured her parents returned to raid the town, the subject finally executed her plan, capturing the entire gang and getting her revenge.
Serving Term
▾ Serving Term 1
Despite her desert origins, the subject has adapted well to life at the MBCC. A natural in handling interpersonal relationships, she's quickly become a highly popular figure in the Bureau who's adored by almost everyone.
▾ Serving Term 2
The subject's room has a distinct charm, decorated with numerous ornaments and trinkets rarely seen in DisCity. While the room is always kept immaculately clean and tidy, harmless but tricky traps are sometimes hidden there, so entering unaccompanied by the subject could result in minor accidents.
▾ Serving Term 3
The subject is an accomplished cook, with her signature cactus pick-me-up and desert lamb chops being the MBCC's favorites. Now exposed to many previously unknown ingredients in DisCity, she is experimenting with fusion cuisine.
▾ Serving Term 4
Since joining the MBCC, the subject has talked about her hometown's traditional bonfire festivities and invited Chief many times. Chief appears quite interested in this proposal and has begun planning a vacation.
Emotion Check
▾ Emotion Check 1
[Mira calls out to stop you as you're about to leave.]
Mira: It appears to me that you might be lacking some essentials, Chief. For a long journey to WhiteSands, there are items you absolutely need. Feel free to take anything you require from my shelves, if you'd like?
• Prompt: Pick up a silk scarf
• Mira: Hmm... Wise pick. This silk scarf is soft and breathable, allowing you to breathe freely while shielding your nose and mouth from the sand. Plus, the design is lovely. In fact, it's my personal favorite.
• Mira: 😘😘😘
• Prompt: Pick up a waterskin
• Mira: In Tuco, every guest brings a waterskin brimming with quality liquor. Following a duel victory, they toast with a drink from it. It's akin to a badge of honor for heroes—an ideal item for you, Chief.
• Mira: 😉😉😉
▾ Emotion Check 2
[Mira is hanging freshly laundered bed linens out to dry in the sun.]
Mira: Changing bedsheets, sweeping floors, and organizing rooms... There's always more housework to do. Thankfully, DisCity's weather is nothing like that of WhiteSands—here, the sheets won't disappear into thin air the moment you hang them out. It saves me the hassle of chasing after them.
• Prompt: Why not try a dryer? It might make things more convenient.
• Mira: But sheets dried in the sun can bring about a more peaceful sleep for people. Would you care to try them yourself, Chief? They are quite comfortable.
• Mira: 😏😏😏
• Prompt: Do you need any help?
• Mira: No worries! I caught some kids squabbling in the corridor earlier and convinced them to help by offering them some delightful WhiteSands drinks. Shh—I actually arranged soft drinks for them. Let's keep that our little secret!
• Mira: 😏😏😏
Supervision Event
▾ Supervision Event 1
⚠ Born a Fighter
Mira's health regimen is impossible to imitate.
System Notifications: During seasonal shifts and within the close quarters, flu outbreaks have swept through the Bureau, affecting everyone—except Mira. When asked about her health regimen, she offers one simple response: "Indulge in good food and choose meat over vegetables."
• Prompt: Is this the WhiteSands version of a health regimen?
Chief: Don't think I can follow that.
▾ Supervision Event 2
⚠ Business Acumen
One should never underestimate Mira's business acumen.
System Notifications: After joining the Bureau's cafeteria management, Mira has introduced mystery meals at fixed prices—customers might pay for chicken wings but end up with a steak. She's even offered a guaranteed rare WhiteSands-styled roasted beef for every ten orders. While concerns arise about potential gambling tendencies among the Sinners who pool their purchases, the unexpected outcome is a notable drop in food wastage within the cafeteria.
• Prompt: So, she's making use of the Sinners' big appetites?
Chief: Now that's some sharp business acumen.
▾ Supervision Event 3
⚠ Piece of Cake
Mira plays a crucial role in the Bureau's team-building dinner.
System Notifications: The Bureau's team-building dinners in the cafeteria were once chaotic events that ended up with numerous broken dishes. That was until Mira volunteered to serve dishes and maintain order. Even the rowdiest troublemakers now behave impeccably in her presence, reducing damage and mess to an all-time low.
• Prompt: Fill me in on the secrets, pretty please!
▾ Supervision Event 4
⚠⚠ Bonfire Substitute
A strange shadow has been frequently spotted near the Energy Furnace.
System Notifications: Scheduled Reminder: The Energy Furnace Ghost anomaly, as reported by several Sinners, is estimated to happen again in 10 minutes. Chief, please look into this promptly.
Chief: It hasn't been long since the last oddity. Perhaps the Eastians are onto something about the Bureau needing a shift for better luck?
• Prompt: Resignedly head to the Energy Furnace
Chief: Let's check the reports... Huh, every account talks about the same strange happening—A dancing shadow and spooky singing by the Energy Furnace"...?
Chief: Drawing from my vast experience with Bureau oddities... it's likely just someone singing and dancing there. Let's investigate a bit closer. It can't be that spooky... can it...?
System Notifications: By the Energy Furnace, where the heat is so intense that most would shy away, a graceful yet otherworldly shadow dances along the wall. It sways to the beat of its own tune—a haunting melody with a peculiar rhythm, though the lyrics remain indistinct...
• Prompt: Try to call out the name
Chief: ...Mira? Is that you?
Mira: Oh my, Chief? What brings you here?
System Notifications: The shadow halts, and the singing abruptly ceases. You observe as it contorts in odd, twisting movements—likely adjusting garments. And then, before your eyes, the stunning Outland girl appears.
Mira: Do you... miss Tuco as well? Hehe, WhiteSands might be more barren than DisCity, but it has its own unique charm that really grows on you.
Chief: I totally agree with that, but that's not why I'm here. Let me guess... you're not using the Energy Furnace as a substitute for the bonfires back in Tuco, are you?
Mira: That's right! The Bureau is very strict about fire safety, you see. I'm not allowed to start any fires in the Outdoor Activity Area.
Chief: Well... I guess the creepy shadow is simply a trick of the light due to the air density around the furnace, and the unsettling singing probably sounds spooky because the Eastside Sinners aren't accustomed to Mira's folk tunes... Mystery solved.
Mira: Hmm? I'm not entirely sure what you're getting at, Chief, but since you're here, why not join me for some dancing and singing under the night sky? I've even brought some drinks—the kind that goes perfectly with bonfires and folk tunes!
▾ Supervision Event 5
⚠⚠ Deceiving Appearance
One's strength doesn't always match their appearance.
Chief: For once I've finished work early. Time to savor this rare, peaceful afternoon...
System Notifications: Thud! Crackle! Whoosh! Zoom!
Chief: And that's that... Well, not sure what's going on, but those noises don't sound promising. Sigh, I should go check it out.
• Prompt: Rush to the scene
[[[Eureka: Super Tornadito, where do you think you're going?! No, not there. Stop right now!
Mira: ...Hmm? Did something just dash in here?
Eureka: It's a little tool I created to assist with pipe cleaning. I set it up to recognize pipes and spot objects in the dark, but something glitched, and now it just keeps drilling into any dark patch it comes across...
Mira: Oh, so that's why it made a beeline for the gap behind the refrigerator? I see what's happening now. Can it get out on its own?
Eureka: Hmm... I don't think so. When I was designing it, I just assumed pipes would have two openings, allowing it to exit the other side. I never thought about programming an escape protocol...
Mira: But the Bureau's refrigerator is up against the wall with no way out, right? Do we just wait for it to pop out somehow? And with all that force, won't it wreck the fridge if it keeps thrashing about in there?
System Notifications: Eureka stands there with a bewildered expression, evidently caught off guard by this turn of events. The situation appears to have hit a dead end, with even Mira's demeanor turning grave. However, before long, her comforting smile reemerges.
Mira: Come on now, no need for those worried looks. I've thought of the simplest solution. Just leave it to me.
System Notifications: In the following instant, Mira inhales deeply, locates the optimal pivot point on the refrigerator, and begins applying force. You and Eureka gaze in amazement as the refrigerator glides across the floor, emitting a spine-tingling screech, slowly lifting from its initial position.
Chief: Mira, while I appreciate you helping us out, the Bureau's refrigerator is really heavy... You don't have to exert yourself this much. What if you pull a muscle?
Mira: Oh, this is nothing really. Back in Tuco, I used to carry all the supplies for my motel by myself. I just don't want anything happening to the cafeteria—I made a promise to look after it well.
▾ Supervision Event 6
⚠⚠⚠ People Reader
Is Mira good or bad at reading people?
Sinner A: That fortune teller from Phantom Entertainment is incredible! They can tell your deepest secrets at just one glance!
Sinner B: It's all just a show. I mean, who can actually do that? If someone had real powers like that, they'd have been locked up here already!
Sinner A: I wouldn't be so sure. Some seasoned folks are just naturally good at reading people, you know? Wait, wasn't Mira running a motel before? She should have that skill too, right?
Mira: Hehe, you're flattering me too much. My motel was just a modest spot, nothing extraordinary like you're picturing. I definitely can't pull off anything like reading people at a glance.
System Notifications: However, encouraged by the enthusiastic Sinners, Mira eventually gives in and takes a few minutes to observe an unfamiliar Sinner before diving into her character analysis.
Mira: Hmm... I'd say you're a kind and patient person. You likely find joy in tending to plants, and you're probably quite skilled at household tasks as well, right?
Sinner B: Haha, no chance! She's got a fiery temper, her room's a disaster, and she has no interest in plants! See? I told you nobody can really read someone at a glance!
System Notifications: Observing the events play out and biding your time until the crowd dissipates, you make your way over to Mira, who sits on the grass with her knees pulled up to her chest.
Chief: ...Mira, you got those readings wrong on purpose, didn't you?
Mira: Oh my, Chief, what makes you think that? Surely you don't actually believe I can see straight through someone at first sight, do you?
• Prompt: No, but...
Chief: But you managed to completely misinterpret everyone's personality—with uncanny precision. Doesn't that require just as much insight as getting it right? Besides, you were the only motel owner in town.
Mira: Who knows? Maybe the motel stayed in business simply because everyone was kind enough to put up with my incompetence?
Chief: No need to act clueless with me. I won't reveal your secret. I'm simply curious—why do you keep your skill for reading people hidden from them?
Mira: It's rather straightforward, actually. Managing a motel isn't just about offering food, drinks, and a place to rest—it involves handling odds and ends, along with information. And if you wish for guests to lower their defenses and spill all their secrets...
Mira: You have to make them believe you're utterly clueless. If they realize how perceptive you truly are, they'll never let their guard down around you.
• Prompt: Show understanding
• Chief: I see, so a good motel owner needs both the skill to read people and the wisdom to appear less perceptive than they are.
• Mira: I knew you would understand, Chief. You always do.
• Chief: But how do I know your answer isn't just another way to make me lower my guard?
• Mira: Hehe, I guess it boils down to who's better at reading people... doesn't it? Don't expect me to drop any clues, Chief.
• Prompt: Express doubt
• Chief: But that should be just a survival tactic in WhiteSands, correct? Unless... Are you still trading information now?
• Mira: Oh, how could that be possible? The Bureau is so peaceful under your guidance, Chief. What need could there be for information trading here?
• Chief: The more innocently you deny it, the more I feel that there's something happening behind the scenes...
• Mira: No need to be so suspicious, Chief. You understand better than anyone the limits of a humble motel owner like me. Like you mentioned, it's merely a survival tactic.
• Chief: Give me a moment... I'm trying to recall if I've unintentionally disclosed any of my sources to you...
Flavor Text
▾ Base Outfit
A traditional WhiteSands outfit specially coordinated by Mira. The soft feminine charm unique to a young girl makes it impossible for anyone to see her as a threat.
▾ Phase-Up
Life's final glow is always so beautiful, isn't it?
Voice Lines
Реплики пока не добавлены.
Lore
Awakening Signs
When the subject was young, her family fell victim to desert bandits' robbery. While trapped at the bandits' hideout, she managed to escape with her parents' help. During the escape, the subject collapsed from exhaustion, and in her dying moments, she awakened her ability and survived narrowly.
Corruption State
Her corruption level is mild, with no visible physical abnormalities. Her mental state remains stable most of the time.
Arrest Records
During the investigation into a Hypercube smuggling case, Chief came to Tuco while tracing suspects and met the motel owner Mira, who is the subject in question.
The subject's motel operates as both a diner and a tavern, and the only rule there is that no fighting is allowed within her territory. Despite her youth, she handles matters with remarkable thoroughness, effortlessly managing various emergencies. Such competence is one reason why visitors lower their guard.
When the subject was young, her parents attempted to smuggle their whole family into DisCity to escape the desert bandits, but were deceived by a bandit gang and lured to their hideout to be robbed. The subject escaped with her parents' help and returned to Tuco. Later, she led the townspeople to rescue her parents from the bandits' hideout, only to find the gang had fled. Having missed prompt medical attention, her severely injured parents eventually fell into a vegetative state.
After the incident with her parents, the subject renovated her family motel, adding secret passages and traps. She began collaborating with the townspeople to tackle the trouble-seeking bandits, meanwhile getting ready for her own revenge. Two years later, when the bandit gang that had injured her parents returned to raid the town, the subject finally executed her plan, capturing the entire gang and getting her revenge.
Performance
Despite her desert origins, the subject has adapted well to life at the MBCC. A natural in handling interpersonal relationships, she's quickly become a highly popular figure in the Bureau who's adored by almost everyone.
The subject's room has a distinct charm, decorated with numerous ornaments and trinkets rarely seen in DisCity. While the room is always kept immaculately clean and tidy, harmless but tricky traps are sometimes hidden there, so entering unaccompanied by the subject could result in minor accidents.
The subject is an accomplished cook, with her signature cactus pick-me-up and desert lamb chops being the MBCC's favorites. Now exposed to many previously unknown ingredients in DisCity, she is experimenting with fusion cuisine.
Since joining the MBCC, the subject has talked about her hometown's traditional bonfire festivities and invited Chief many times. Chief appears quite interested in this proposal and has begun planning a vacation.