S
INFO
| Birthday | December 10 |
| Height | 168cm |
| Alignment | Sequester |
| Tendency | Arcane |
| Birthplace | The Metropoles |
| Ability | Secret Extraction |
| Case | Historic Farland Espionage Case |
STATS (LV1 → 90)
Materials
Initial Attribute
A Sinner who specializes in summoning. When entering battle, Hilda summons [Intel Collector] on the nearest grid accessible to allies. Every 12 seconds, [Intel Collector] triggers [Intel Collection] once.
[Intel Collector]: Hilda's summoned creature, which counts as an [Aurum Secretum Tech] summoned creature. It inherits 100% of Hilda's HP, Attack, Defense, and Magic Resistance. Up to 1 can exist at a time. [Intel Collector] can block 1 enemy and does not perform normal attacks.
[Aurum Secretum Tech]: A special type of summoned creature.
[Intel Collection]: [Intel Collector] attempts to gather intelligence. It gains 1 stack of [Intelligence] mark for each allied Sinner present, and 1 additional stack of [Intelligence] mark for each 1 [Aurum Secretum Tech] summoned creature present.
[Intelligence]: A special mark that increases damage by 1% and can stack up to 600 times.
Mania Intensify
Cognitive Insight
When [Intel Collector] triggers [Intel Collection], for each 1 stack of [Intelligence] gained, deals (Attack *100%) Magic Damage to all nearby enemies within a 3x3 square. This damage counts as normal attack damage.
General
▾ Ability Summary
The subject possesses the ability to extract concealed secrets from targets, materializing them as Mania strips covered in telegraph code. Her unique rapid decryption capability allows her to access opponents' memories and vulnerabilities through intelligence decoding, though this process requires an activation period.
▾ Awakening Signs
During a special operation, the subject was exposed to smuggled Ash Crystal and Rancor contamination of metropole origin. This multiple-exposure event forced an abrupt awakening, resulting in her transformation into a Sinner.
▾ Corruption State
The subject suffers from a deep-seated mental contamination, with minor physical mutations manifesting as a direct result of her psychological state. Under standard conditions, her condition does not impede daily functioning; however, she periodically experiences acute episodes of complete mental breakdown and dissociation.
▾ Criminal Record
The subject is a metropole agent who infiltrated DisCity during the Independence War. While undercover, the operative intercepted and decrypted numerous high-priority intelligence reports. Following capture, the subject was forcibly confined to the Deep Restricted Area, where she initiated a consciousness shutdown to evade interrogation. The subject exhibits pronounced self-destructive tendencies.
▾ Criminal Record 2
Rigorous assessments indicate the subject's self-destructive tendencies are gradually diminishing. Memory distortions and thought disorders induced by the LINK technology are also showing progressive recovery. Due to the sensitive nature of the subject's identity and capabilities, authorities have strictly denied bail. However, in accordance with the Chief's advice, no additional restraint measures will be enforced beyond sustained observation. Her abilities may provide unexpected tactical advantages in future operations.
Arrest Record
▾ Arrest Record 1
An Outland spy captured during the Independence War, the subject was forcibly placed in cryogenic preservation within the Deep Restricted Area. She was recently awakened, and the LINK technology is being utilized to infiltrate her mind to extract additional intelligence on the Outlands.
▾ Arrest Record 2
After infiltrating DisCity under the guise of a cryptography scholar, the subject participated in numerous social and student events, frequently traversing different municipal sectors. Through sustained espionage activities, she successfully deduced the coordinates and encryption keys of DisCity's clandestine radio stations, inflicting severe operational damage.
▾ Arrest Record 3
During the final phase of the Independence War, the subject was the target of multiple assassination attempts and was captured once, an event during which she was presumably infected with Mania. She later vanished under mysterious circumstances from a DisCity hospital. Intelligence indicated she went into hiding at a secure, concealed location to develop the purportedly cutting-edge cipher machine known as "Monolith" for the metropoles.
▾ Arrest Record 4
During her capture, the subject attempted suicide by slitting her throat to avoid apprehension. When prevented, she unleashed a massive burst of Mania energy that completely leveled a secluded manor on the remote outskirts of DisCity, along with the surrounding hillsides. The incident resulted in severe casualties among the operation personnel.
Serving Term
▾ Serving Term 1
The subject is classified as high-risk and top-secret, confined to her MBCC quarters. On occasion, however, high-clearance officials visit with old documents requiring her decryption skills. During these consultations, all personnel must vacate the area within a ten-meter radius—an arrangement that remains shrouded in mystery.
▾ Serving Term 2
Having been sealed away for so long, the subject is notably disconnected from modern society. She frequently criticizes commodity prices, housing costs, salary standards, smart device interfaces, and contemporary lifestyle habits. In response to these scathing commentaries, everyone advises her to actually experience modern life before passing judgment.
▾ Serving Term 3
The subject's quarters are filled with numerous antique books and historical archives she has collected. Since her awakening, she has repeatedly requested Chief's permission to study these virtually classified city-state historical records. Within a short time, she became capable of identifying which documents were fabrications intended to conceal the truth, and which ones could be trusted.
▾ Serving Term 4
Due to Chief's influence during the LINK connection, the subject now views Chief as her anchor in this world. Having lost both her city-state and her purpose, she hopes to spend what little remains of her life pursuing a now-distant light. She believes there would be nothing more ideal than to embark on this journey alongside Chief.
Emotion Check
▾ Emotion Check 1
[Hilda is staring at the vending machine in the lounge.]
Hilda: Does no one here keep coins for these machines anymore?
• Prompt: It's all code-scan now.
• Hilda: Exchanging virtual digits for a physical product, huh...
• Hilda: 😦
• Prompt: If you need coins, I can scrounge up a bag for you.
• Hilda: Sigh, to be honest, I can't even find the coin slot.
• Hilda: 😫
▾ Emotion Check 2
[Hilda hands you a handwritten crossword puzzle.]
Hilda: Care to give this a try, Chief?
• Prompt: Challenge accepted.
• Hilda: I'm quite curious to see your expression when you solve it...
• Hilda: 😘
• Prompt: Actually, duty calls. I should get going.
• Hilda: A pity. You'd be passing on a secret meant for your eyes only...
• Hilda: 😐
Supervision Event
▾ Supervision Event 1
⚠ Challenge
Hilda has gotten completely hooked on crossword puzzles.
System Notifications: Every morning, she's waiting for "DisCity Today" to arrive. She won't even think about starting her day until she's finished with the entertainment section's crossword.
• Prompt: She hasn't finished today's puzzle yet. Must be a tricky one.
System Notifications: Hilda's latest browser search: "What does 'Ngl' mean?"
▾ Supervision Event 2
⚠ Old-Timer
An alert pops up from the monitoring system about Hilda.
System Notifications: Supervision System: Sinner Hilda is rejecting the new food formula. This could lead to nutritional deficiencies. Please intervene.
• Prompt: Provide her with a vitamin supplement and give her time to adjust.
▾ Supervision Event 3
⚠⚠ Noise-Canceling Earphones
The sound of thunder makes you think of Hilda.
System Notifications: Another day of thunderstorms. Remembering Hilda's severe storm anxiety, you go to check on her.
System Notifications: You find her at her desk, posture rigid. A peal of thunder rolls; her pen stutters to a stop. It's only then she seems to feel your presence, looking up.
Hilda: You're here, Chief... Are you worried about me?
Chief: How are those noise-canceling earphones working out for you?
Hilda: It was very thoughtful of you, Chief. Truly...
Hilda: But if I'm being honest, they aren't any more effective at sound isolation than my monitoring headphones. And the fit is... less than ideal. I found myself not using them.
• Prompt: Express doubts
Chief: You did remember to turn on the noise-canceling mode, right?
Hilda: ...Noise-canceling mode?
Chief: Here, let me show you. Pair them, switch the mode, and then you put them on.
Chief: Better? The thunder should be gone now.
Hilda: ...It's gone. The ambient noise has been completely eliminated.
Hilda: It's not just blocking sound... it's like being suspended in a vacuum. It allows for an unprecedented level of mental clarity. This is... perfect. Thank you, Chief.
▾ Supervision Event 4
⚠⚠ The Homebody's Focus
The Supervision System detects unusual behavior in Hilda.
System Notifications: Supervision System: Sinner Hilda has not left her detention area for 72 consecutive hours. Go and inspect?
• Prompt: Yes
System Notifications: You arrive at Hilda's room to find her neatly dressed. She is quietly flipping through the Bureau's new puzzle book with a freshly brewed cup of black tea at her side.
• Prompt: Check on her
Chief: I heard you haven't left your room for days?
Hilda: ...Has it really been that long?
Hilda: My apologies for the alarm. There's no need for concern. I've simply been engrossed in these new ciphers. I suppose I lost track of time.
Chief: Doesn't it get to you, being cooped up in here for so long?
Hilda: Not in the slightest. The environment is controlled, and all my needs are met. Logically speaking, I could remain here indefinitely without issue.
Hilda: ...Though, prolonged stillness is unhealthy. It would be logical to move now.
Hilda: Chief, would you like to join me for a walk?
Chief: Sure, let's go.
▾ Supervision Event 5
⚠⚠⚠ Game Experience
The TRPG event returns to the Bureau.
System Notifications: Etti has thrown herself into organizing another TRPG session for the Sinners, her passion evident.
Etti: Chief! Your arrival is most propitious! You simply must supervise Hilda. She's treating our delightful game as if it were a matter of life and death!
• Prompt: Agree
System Notifications: You agree and settle in to watch. You quickly notice that even though this is just a game, Hilda's concentration is absolute and her play is ruthless. There's a chilling seriousness to her, as if the fate of city-states, not points, hung in the balance.
Etti: And so, the narrative reaches its crescendo! Through a series of unfortunate alliances and creative interpretations of loyalty from our dear EMP, the party finds itself in utter disarray! She stands alone, shields shattered, with but a single, desperate chance for survival remaining. Hilda, the choice rests in your hands...
EMP: Hey! That's a totally unfair way to put it! I was just adding some narrative spice! Have a heart, save me—!
System Notifications: Hilda ignores EMP's pleas and instead turns her head, directing her gaze toward you.
Hilda: Should I save her, Chief? What is your judgment?
• Prompt: Save her
• Chief: Go on and save her. She did help you earlier, after all.
• System Notifications: Hilda gives a silent nod. As EMP's cheers of relief fill the air, her character not only escapes death but, in a final act of grace, surrenders the crucial item that secures Hilda's victory.
• Chief: See? A little mercy paid off in the end.
• Hilda: ...Indeed. It seems the rules of engagement in a game are far more forgiving than those on a real battlefield.
• Prompt: Remain neutral
• Chief: It's your call.
• System Notifications: With an unreadable calm, Hilda eliminates EMP's character, bringing the adventure to a swift but hollow conclusion. The outcome was never in doubt, yet the victory feels empty.
• Etti: And thus, with a single, precise spell from our mage, the dragon is felled, and our grand tale concludes... Very well! Next time, I shall craft a narrative robust enough that at least half the party might live to see the dragon's lair.
• Hilda: My apologies. I will attempt to... moderate my approach in the future.
• Hilda: Chief, I suspect your participation would introduce a much-needed variable to the game's logic. Shall we begin another round?
• System Notifications: The other Sinners answer with a chorus of groans, hastily dispersing from the Recreation Area like startled birds.
▾ Supervision Event 6
⚠⚠⚠ Beyond the Samples
An anonymous complaint from a disgruntled Sinner finds its way to your terminal.
System Notifications: Anonymous Email: Chief, you gotta do something about the new Sinner! She's camped out by the outing prep room like she owns the place, just staring a hole through everyone. She even made me show her my snacks! And because of her, my entire secret candy stash got found and wiped out by the others!
Chief: What's going on here?
• Prompt: Go and check
System Notifications: A review of Hilda's movement logs confirms the last six hours of perfect stillness at the entrance, her vigilant gaze cataloging every soul that passed.
System Notifications: Only when she sees you does she close the notebook resting on her lap.
Chief: I thought today was your day to go out. Why are you posted up here?
Hilda: Chief... I find I prefer observing people from here to going outside myself.
Hilda: Everyone's clothing, their mannerisms, their personal effects... they all serve as fascinating "samples" of the outside world.
Hilda: For me, this is more interesting than participating. And safer. Even from here, I can still learn what's trending out there.
• Prompt: Encourage her to go out
• Chief: The samples others bring back can only tell you so much.
• Chief: Wouldn't you get a much clearer picture and find what you're really looking for if you went out and saw it for yourself?
• Hilda: ...You're right. First-hand observation is always more reliable than second-hand information.
• Hilda: I'll take your advice, Chief.
• Prompt: Offer to accompany her
• Chief: People-watching has its charms, but you can't really feel the city's pulse until you're out there walking its streets.
• Chief: If you'd rather not go alone, I can clear some time to join you next time.
• Hilda: ...Thank you, Chief. That's very thoughtful of you.
• Hilda: I'll look forward to it, then.
Flavor Text
▾ Base Outfit
A scholar's attire from a bygone era: a fitted, waist-cinching jacket over a blouse and long skirt. It strikes a perfect balance between a scholar's elegant demeanor and the practicality demanded by intelligence work. The superior craftsmanship is evident in its immaculate condition, showing not a single sign of wear despite the passage of time.
▾ Phase-Up
Decryptor of countless secrets, final solver of a solitary life.
Voice Lines
Реплики пока не добавлены.