EN RU

Ark

MBCC-S-557
A
Normal Attack DMGStun True DMG

INFO

BirthdayOctober 27
Height154cm
AlignmentLove
TendencyFury
BirthplaceWhiteSands
AbilityVesselcore Tandem
CaseIllegal Possession and Use of Public Property

STATS (LV1 → 90)

❤️Health1359 → 5639
⚔️Attack146 → 604
🛡️Defense123 → 510
🔮Magic Resistance119 → 493
⚡Attack Speed0.86 → 0.86
Block1 → 1

Materials

Initial Attribute

A Sinner adept at dealing True Damage. Deals 5% more damage, and another 5% more against enemies with broken cores.

Mania Intensify

Conquer the Enemy

Deals 10% more damage, and another 10% more against enemies with broken cores.

GUIDE

Guide text not added yet.

CRIMEBRAND SETS

Belltower
Melodious Belltower Melodious Belltower Melodious Belltower
Bloom
Bloom In Ashen Silence Bloom In Ashen Silence Bloom In Ashen Silence
Tower Inversion
Overthrown Tower Inversion Slash Inversion Slash
Judgement
Overthrown Tower Judgement Judgement
Embrace
Embrace Of The Dead Embrace Of The Dead Embrace Of The Dead
NAME TRANSLATIONS
ENArk
CN雅可
JPアーク
KR아크

General

▾ Ability Summary

The subject can resonate with the Ark, enhancing some of the sand ship's functions, and can channel some of these abilities through her human body, including for combat, communication, movement, and other purposes. When this happens, her body undergoes changes in response to the sand ship's condition, such as increased body mass and enhanced dermal defense.

▾ Awakening Signs

During a rescue operation, she was attacked by bandits attempting to seize her ship. She sustained injuries from their low-quality Mania weapons, resulting in Mania contamination. In the mental breakdown, her special power awakened for the first time.

▾ Corruption State

She displays mild corruption with no physical mutations. She remains lucid most of the time but exhibits abnormal aggression and loses control when exposed to specific triggers.

▾ Criminal Record

The subject claims to be the captain of *the Ark*, piloting the sand ship to conduct extensive rescue operations throughout WhiteSands. The vessel operated by her was confirmed to be a former DisCity sand ship, warranting immediate further investigation.

▾ Criminal Record 2

Investigation confirms the subject has never engaged in unprovoked aggression during previous operations, only attacking other vessels for self-defense. Through proper guidance, she has learned to control her aggressive impulses. Currently, she has adapted well to the Bureau and regularly operates the Ark alongside her former crew members, continuing rescue operations in WhiteSands.

Arrest Record

▾ Arrest Record 1

The sand ship piloted by the subject was discovered in WhiteSands by the FAC. It was confirmed to be a former DisCity sand ship. Additionally, the FAC detected Mania contamination surrounding the vessel, prompting them to request the MBCC's assistance in tracking the subject.

▾ Arrest Record 2

According to her, the sand ship's name is the Ark. She broadcasts survival knowledge via the ship's radio, sharing her coordinates and inviting listeners to actively seek her assistance. When first-time passengers board the ship requesting help, she typically takes them in with enthusiasm and kindness.

▾ Arrest Record 3

Investigation reveals that the Ark essentially functions as a mobile community, with all crew members being rescued wanderers. The subject treats them as family, while displaying utter coldness toward those she deems outsiders. When her crew members' safety is threatened, she even exhibits strong aggressive impulses.

▾ Arrest Record 4

The subject's parents were former DisCity researchers who spearheaded the design and construction of the Ark. Repulsed by the former DisCity regime's actions, they took the Ark and left the city, beginning to rescue refugees in WhiteSands. Under their influence, the subject adopted helping others as her personal mission. However, after witnessing her family murdered by someone they had rescued, her belief was shaken. Since then, when facing crises, she frequently resorts to violent means to maintain peace.

Serving Term

▾ Serving Term 1

She is skilled in sand ship repairs, particularly familiar with the structures of certain older models, and frequently volunteers to assist mechanics with routine upkeep and inspection of the Bureau's vessels. However, ships modified by her often end up with extra unnecessary weapon components. When questioned about this, she always claims it's *for safety considerations*.

▾ Serving Term 2

She claims to have years of broadcasting experience and can handle the job of a radio host, so some Sinners have invited her to collaborate on livestreams. However, her actual broadcasting ability demonstrated in these programs has been questioned. Viewers describe her as *very enthusiastic, but seems to be rambling to herself most of the time*.

▾ Serving Term 3

On board the Ark, she is in charge of mediating internal conflicts among crew members, and is able to resolve the issues most of the time. However, this is only thanks to her authority as captain rather than her mediation skills. When she first joined the Bureau, she was similarly enthusiastic about settling disputes between Sinners, but rarely with success.

▾ Serving Term 4

Since being detained, she's gradually come to view Chief as her family. Whenever she learns Chief is about to undertake a high-risk mission, she instantly becomes ferociously protective. Only when Chief personally reassures her can her emotions be calmed. During combat missions, she always insists on remaining at Chief's side.

Emotion Check

▾ Emotion Check 1

[You see Ark holding a video game console, controlling a battleship in naval combat against its enemies.]

Ark: "Haaaa! Charge! Take this cannonball!"

• Prompt: Wow, you won! Way to go!
• Ark: Hehe, of course! All these years commanding my sand ship weren't for nothing!
• Ark: 😉

• Prompt: You... lost?
• Ark: I'm done with this! This is nothing like a real battle!
• Ark: 😖

▾ Emotion Check 2

[Ark beams at you as she presses a colorful string of beads into your hand.]

Ark: "Here, a gift for you."

• Prompt: What's this?
• Ark: A beaded charm that symbolizes blessings. It's a WhiteSands tradition. Take it with you anywhere you go!
• Ark: 😉

• Prompt: Thank you!
• Ark: Zulu Zulu! I made it myself! I knew you'd like it!
• Ark: 😘😘😘

Supervision Event

▾ Supervision Event 1

⚠ Nickname

Ark has a new nickname.

System Notifications: Recently, Ark's earned the new nickname "Cabernet Junior" after she was reportedly seen smiling sweetly at everyone's photos while mumbling: "Drool... drool..." The vibe was very creepy...

• Prompt: Tell Ark

Ark: Huh? Someone needs to get their ears checked! I need to explain what "zulu zulu" means to everyone right now!

▾ Supervision Event 2

⚠ Overkill

Something seems to have gone wrong with Ark's training.

System Notifications: You've noticed that recently, whenever Ark shows up at the shooting range, everyone immediately takes off frantically. Apparently, Ark always finds the practice gun not powerful enough and ends up hauling out her cannon.

• Prompt: ...Firepower dependency is an illness.

▾ Supervision Event 3

⚠ The Ark's Keeper

Ark receives high praise from the staff for her logistical abilities.

System Notifications: Supervision System: The Logistics Department reports that since Ark has participated in inventory and resource allocation tasks, the department's overall efficiency has doubled and error rate has decreased by 30%.

• Prompt: Thank Ark

Ark: Piece of cake! You can leave it all to me when it comes to resources. After all, I'm the one who runs the Ark!

▾ Supervision Event 4

⚠⚠ Broadcast Critique

Ark is listening to a radio program.

System Notifications: You happen to find Ark listening to DeadLover Radio. Her expression seems troubled and pensive.

• Prompt: Do you like this radio program?

System Notifications: Ark shakes her head resolutely.

Ark: Their broadcast contains too little useful information.

Ark: The two hosts often get carried away and forget what they're supposed to be talking about.

Ark: This kind of broadcasting is unacceptable in WhiteSands.

Chief: Maybe the banter and casual jokes are their selling point?

Chief: The listeners in Syndicate need to unwind.

Ark: Hmm... you do have a point. The harsher the environment, the more people need a bit of humor.

Ark: Maybe I should try slipping in some jokes during my broadcasts too, but only after I've finished delivering all the important information.

▾ Supervision Event 5

⚠⚠ Homesick

It's a sleepless night for Ark.

System Notifications: Supervision System: Sinner Ark is detected to be still awake with heightened anxiety.

• Prompt: Go and check

System Notifications: Ark is curled up on her bed, head tucked between her knees. Her eyes glimmer faintly in the dim glow of the hallway's lights. It's already very late.

• Prompt: Having trouble sleeping?

Ark: It's too quiet here. I can't hear the wind or the whoosh of the sand ship moving.

Ark: The air here is so humid. When I breathe in, there's no dry scratch of sand in my throat.

• Prompt: Feeling homesick?

System Notifications: Ark buries her head deeper, anxiety about being away from her sand ship evident in her tightly furrowed brow.

Ark: I'm just worried about how everyone's managing without me. Have they been counting the supplies properly? Inspecting the weapons and artillery correctly? Are they fighting with each other...

Chief: They're all family to you, aren't they?

Ark: Of course! There are no slackers or weaklings on our ship! Everyone is so badass!

• Prompt: Smile at Ark

Ark: I get what you mean. I should trust them more.

Chief: Even the devoted mother hen of the Ark needs to relax sometimes, you know? Like getting a good night's sleep.

Ark: Yeah. I'll try...

System Notifications: With you by her side, Ark finally drifts into a peaceful slumber.

▾ Supervision Event 6

⚠⚠⚠ Surveillant

Multiple Sinners have reported Ark for spying on them.

System Notifications: Supervision System: Multiple newly admitted Sinners have reported Ark for spying on their activities.

• Prompt: Talk to Ark

Ark: The innocent have nothing to fear. If they have nothing to hide, why are they so bothered by me keeping an eye on them?

Chief: That's not quite fair. It's perfectly natural for people to be upset when they're distrusted without reason.

System Notifications: Ark's expression darkens, her usual cheerfulness vanishing as she fixes you with a piercing stare.

Ark: Don't you think we're taking in too many newcomers lately? Chief, aren't you being a little too trusting?

Ark: If some backstabbing bastard slips in, are you ready to deal with the consequences?

System Notifications: Realizing her words were too harsh, Ark turns her face away.

Ark: I'm sorry. I just... don't want you to go through something like that.

• Prompt: Thank Ark
• Chief: Now that you mention it, a few of the arrests did feel a little fishy. Thanks for your reminder.
• Chief: With you around, bad things like that are never going to happen to us.
• Chief: It's true that you can never be too careful. But there must be a gentler approach that keeps us safe from potential enemies without hurting friends. I'm sure you can nail that, right?
• Ark: Of course! I guess my approach was a bit too heavy-handed...
• System Notifications: You pat Ark's head, and the tension in her visibly melts away.

• Prompt: Comfort Ark
• Chief: The Bureau has adequate contingency plans and extensive experience dealing with dangerous Sinners.
• Chief: There are many Sinners here who are just as kind and capable as you, Ark. Together, we all protect this sanctuary we call home.
• Chief: And if things really get dangerous, isn't that what you have me for?
• Chief: Hey, I'm the MBCC Chief who famously tore down the Black Ring. Trust me, will you?
• Ark: Fine... you are indeed incredible, and no one's tougher than you. But you must be careful!
• Ark: If real danger comes, I won't let it get to you.

Flavor Text

▾ Base Outfit

A lightweight sailor suit adorned with vibrant accessories, always ready for action.

▾ Phase-Up

Target locked, ready to fire! Don't you dare harm my family!

Voice Lines

Реплики пока не добавлены.

Lore

Awakening Signs

During a rescue operation, she was attacked by bandits attempting to seize her ship. She sustained injuries from their low-quality Mania weapons, resulting in Mania contamination. In the mental breakdown, her special power awakened for the first time.

Corruption State

She displays mild corruption with no physical mutations. She remains lucid most of the time but exhibits abnormal aggression and loses control when exposed to specific triggers.

Arrest Records

The sand ship piloted by the subject was discovered in WhiteSands by the FAC. It was confirmed to be a former DisCity sand ship. Additionally, the FAC detected Mania contamination surrounding the vessel, prompting them to request the MBCC's assistance in tracking the subject. According to her, the sand ship's name is the Ark. She broadcasts survival knowledge via the ship's radio, sharing her coordinates and inviting listeners to actively seek her assistance. When first-time passengers board the ship requesting help, she typically takes them in with enthusiasm and kindness. Investigation reveals that the Ark essentially functions as a mobile community, with all crew members being rescued wanderers. The subject treats them as family, while displaying utter coldness toward those she deems outsiders. When her crew members' safety is threatened, she even exhibits strong aggressive impulses. The subject's parents were former DisCity researchers who spearheaded the design and construction of the Ark. Repulsed by the former DisCity regime's actions, they took the Ark and left the city, beginning to rescue refugees in WhiteSands. Under their influence, the subject adopted helping others as her personal mission. However, after witnessing her family murdered by someone they had rescued, her belief was shaken. Since then, when facing crises, she frequently resorts to violent means to maintain peace.

Performance

She is skilled in sand ship repairs, particularly familiar with the structures of certain older models, and frequently volunteers to assist mechanics with routine upkeep and inspection of the Bureau's vessels. However, ships modified by her often end up with extra unnecessary weapon components. When questioned about this, she always claims it's *for safety considerations*. She claims to have years of broadcasting experience and can handle the job of a radio host, so some Sinners have invited her to collaborate on livestreams. However, her actual broadcasting ability demonstrated in these programs has been questioned. Viewers describe her as *very enthusiastic, but seems to be rambling to herself most of the time*. On board the Ark, she is in charge of mediating internal conflicts among crew members, and is able to resolve the issues most of the time. However, this is only thanks to her authority as captain rather than her mediation skills. When she first joined the Bureau, she was similarly enthusiastic about settling disputes between Sinners, but rarely with success. Since being detained, she's gradually come to view Chief as her family. Whenever she learns Chief is about to undertake a high-risk mission, she instantly becomes ferociously protective. Only when Chief personally reassures her can her emotions be calmed. During combat missions, she always insists on remaining at Chief's side.

Ability Tags